 Yes, its pretty bad! The only calculations done are ray directions and determining the number of roots in a ray-sphere intersection formula. No actual intersection points are solved for yet. The blocky look is because i'm tracing 100x100 pixels and blowing the result up to 400x400.
Yes, its pretty bad! The only calculations done are ray directions and determining the number of roots in a ray-sphere intersection formula. No actual intersection points are solved for yet. The blocky look is because i'm tracing 100x100 pixels and blowing the result up to 400x400.
Friday, December 12, 2008
First result of raytracer!
 Yes, its pretty bad! The only calculations done are ray directions and determining the number of roots in a ray-sphere intersection formula. No actual intersection points are solved for yet. The blocky look is because i'm tracing 100x100 pixels and blowing the result up to 400x400.
Yes, its pretty bad! The only calculations done are ray directions and determining the number of roots in a ray-sphere intersection formula. No actual intersection points are solved for yet. The blocky look is because i'm tracing 100x100 pixels and blowing the result up to 400x400.
Subscribe to:
Post Comments (Atom)
 
No comments:
Post a Comment