Wednesday, January 7, 2009

Checkpoint 3 Completed

Checkpoint 3 involoved adding Phong shading and shadows to the raytracer.

Main image of phong shading:

Single light - note that this scene runs at real-time speeds




Extra: Multiple lights

Watch: Youtube video of the above scene with moving lights


Extra: Blinn-Phong specular calculation

This uses the 'halfway' vector to compute the specular strength
(exponent = 100)



Other interesting visuals produced:
"Beer-googles mode" Click here for video
"Artistic noisy image mode" Click here for video

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