Friday, January 30, 2009

Ray Tracer Checkpoint 5: Reflection

All of these scenarios run at around 24 fps on a MacBook. In my realtime demo, the light moves and the foreground ball bounces

Main Image:

Single reflective sphere over checkerboard

Bonus images: (Just for fun!)

Recursive reflections- look close at the reflection on the silver ball.



Reflections + Bumpmapping = distorted reflections!



Reflections + textures

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