Friday, December 12, 2008
First result of raytracer!
Yes, its pretty bad! The only calculations done are ray directions and determining the number of roots in a ray-sphere intersection formula. No actual intersection points are solved for yet. The blocky look is because i'm tracing 100x100 pixels and blowing the result up to 400x400.
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment