Checkpoint 3 involoved adding Phong shading and shadows to the raytracer.
Main image of phong shading:
Single light - note that this scene runs at real-time speeds
Extra: Multiple lights
Watch: Youtube video of the above scene with moving lights
Extra: Blinn-Phong specular calculation
This uses the 'halfway' vector to compute the specular strength
(exponent = 100)
Other interesting visuals produced:
"Beer-googles mode" Click here for video
"Artistic noisy image mode" Click here for video
Wednesday, January 7, 2009
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment