All of these scenarios run at around 24 fps on a MacBook. In my realtime demo, the light moves and the foreground ball bounces
Main Image:
Single reflective sphere over checkerboard
Bonus images: (Just for fun!)
Recursive reflections- look close at the reflection on the silver ball.
Reflections + Bumpmapping = distorted reflections!
Reflections + textures
Friday, January 30, 2009
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